Digital Enviro

 

SOLO

texturing & lighting in clarisse. modeling minor junk setdresses. 50% of textures are dmp texture.  

 

THOR ragnarok

designed for a couple of major building from scratch without concept such red, blue, yellow one at FG

worked on concept design for wide shot junkyard, and modeling for all asset junks and texturing, lighting even rough.  

 

ONLY THE BRAVE

worked on dmp BG, mostly onset shoot was in mexico, so we had to make as if granite mountain in Arizona.

I worked bushes & trees around MG too

 

SILENT

Worked on tree BG dmp and 3D tree by speed tree, and clouds and sunset dmp in one of long flying shot. 

mostly clouds are 2D

 

DEAD POOL

Worked on 2nd concept design and style frame (close to final) for old damaged carrier ship that is under constructing at harbor (Last fight scene).
also finished final dmp for the carrier ship and demolished grounds. This time I worked on 3D progress and Nuke dmp projection both.

 

Fast Furious 7

All shots are almost full CG except stunt man (Paul walker's face replacement by Weta), bus is fullCG also patching dmp projection for damged bus surfaces

I worked on all concept art for enviro and final dmp & projection in Nuke.
My major task was for BG mountains, forest in MG and bottom of cliff, even main cliff (all top & side). It's all projected dmp in Nuke.
Sky diving shots are using 360 enviro dmp layers, such mountain grounds, foggy atmosphere, and tons clouds elements.
Amazing compositing leads (Stephen) made this much better result than my dmp. 
This time I didn't work on 3D progress, Only Nuke finish.

 

MALEFICENT

dmp for all these rocks and cliffs and BG such other rocks and mountains except 3D trees and flowers around FG.
These shots are just end of movie. so many projection cams and projection geos.

 

MAZE RUNNER

design, 3D concept, modeling texturing, lighting, dmp & projection.
still can't get some shot images that I worked, I finished more than 10 shots of concept least.

 

RED2

mp, modeling, dmp comp

 

PACIFIC RIM

dmp, dmp comp

 

JACK THE GIANT SLAYERS

texture, modeling, lighting, dmp, dmp comp

 

TRANS FORMER3

texture, dmp

 

THOR

dmp  ( in crazy schedule as mostly dmp were version 001 )

 

TRON

dmp, texture, design

 

ALICE IN WONDERLAND

just generalist task, design, modeling, texturing, lighting, dmp

 

SHUTTER ISLAND

just generalist task, modeling, texturing, lighting, dmp, comp

 

LXG

just generalist task, design, modeling, texturing, lighting, dmp, comp