Digital Enviro Artist

M I N O R U    S A S A K I

 

Date of birth
October 2, 1971, TOKYO / JAPAN

Education History
1993 Graduated Toyo Art School Collage in TOKYO / JAPAN: majored  Graphic Design

Current work
Scanline VFX in Vancouver
Generalist for digital enviro

my passport : Japanese

2010 - present in Vancouver - CANADA / permanent residency
2001 - 2010 in Santa Monica - USA / O1 visa
1971 - 2001 in Tokyo - JAPAN

Linkedin: Minoru Sasaki linkedin profile

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Employment History

 

2021 - present
ScanLineVfx in Vancouver / CANADA 
(present job)
Generalist for Enviro
Matte Paint and generalist for enviro
tool: Maya, 3dsMax, Nuke, Photoshop, Vray

2020 - 2021
ILM in Vancouver / CANADA  (1year)
Generalist for Enviro
Matte Paint and generalist for enviro
tool: Maya, 3dsMax, Nuke, Photoshop, Vray


2019 - 2020
ScanLineVfx in Vancouver / CANADA (8month)
Generalist for Enviro
Matte Paint and generalist for enviro
tool: Maya, 3dsMax, Nuke, Photoshop, Vray

2016 - 2019
ILM in Vancouver / CANADA (3years)
Generalist for Enviro
Matte Paint and generalist for enviro
tool: Maya, 3dsMax, Clarisse, Nuke, Photoshop, Vray

2014 - 2016
Digital Domain Vancouver / CANADA (2years)
Enviro lead
Matte Paint and generalist for enviro
tool: Maya, Nuke, Mari, Mudbox, Photoshop, Vray, Vue

2013 - 2014
METHOD STUDIO in Vancouver / CANADA (1year)
dmp lead
Matte Paint and generalist for enviro
tool: Maya, Nuke, Mari, Mudbox, Photoshop, Vray

2012 - 2013
ILM in Vancouver / CANADA (1year)
Digimatte (generalist for enviro)
tool: Maya, 3dsMax, Nuke, Photoshop, Vray

2010 - 2012
Digital Domain Vancouver / CANADA (2years)
Matte Paint and generalist for enviro
tool: Maya, Nuke, Mari, Mudbox, Photoshop, Vray

2001 - 2010
CAFEFX / SYNDICATE in Santa Monica / USA (10years)
Generalist lead
tool: 3dsMax, Maya, modo, LW, Nuke, DF, Mudbox, Photoshop, Vray

1993 - 2001
TECHNONET in Tokyo/ JAPAN (8years)
Art Director and Supervisor for Motion Graphics for Broadcasting and Game and Commercials
tool: LightWave, DigitalFusion, photoshop


Software frequency of usage

usage pie chart

* this is just roughly guessed average, it depends on project by project.

25 %      : 3dsmax    (usually working on lighting & texturing and sometime using some plugin for deformation or textures or clouded enviro)

20 %      : Maya  (modeling only)

20 %      : Nuke  (for projection, precomp)

25 %      : Photoshop ( dmp, texturing)

05 %      : others ( for modeling )


Film job history

Don’t Look Up
Loki
Free Guy
Midway
Terminator: Dark Fate
Black Widow
Jorker
Aladdin
Solo
Thor Ragnarok
Only the Brave
Silence
Doctor Strange
Independence Day 2
Deadpool
Eye in the Sky
Blackhat
Pixels
FastFurious
LostRiver
Maleficent
Maze Runner
Red2
Pacific Rim
Jack the GiantSlayer
Transformer3
Thor
Tron
Alice in wonderland
Shutter Island
PublicEnemies
Ironman
Mummy
Speed Racer
KingKong
Gothika
The League of Extraordinary Gentlemen
The Core
Identity
Spykids2
The one


Broadcast and commercial job history

Nike, Microsoft, Adidas, Ford, Suzuki, Lincoln, Bri􀆟sh Telecom, UnitedAirline,
ESPN-commercial, station ID, total motion graphic design, NASCAR- opening title movie, graphic design
Winter Olympic - Entire motion graphics & 2D graphic design for the first HD broadcasting by NHK
(art direction & finishing final versions)